Cult Fanatic


AC 13 (Leather Armor)
CHA 14
CON 12
DEX 14
HP 22
INT 10
STR 11
WIS 13
Passive Perception 11
Speed 30 ft.

Deception 4, Persuasion +4, Religion +2
Dagger 1d20 + 4 1d4
Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following Cleric Spells prepared:

Cantrips (at will): light, Sacred Flame, Thaumaturgy
• 1st level (4 slots): Command, Inflict Wounds, Shield of Faith
• 2nd level (3 slots): Hold Person, Spiritual Weapon


Fanatics are often part of a cult’s leadership, using their Charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Dark Devotion: The fanatic has advantage on saving throws against being Charmed or Frightened.

Cult Fanatic

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